GameCo
Sales Analysis

Know the Data. Master the Market.

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GameCo Sales Analysis project image combining gaming equipment with sales data charts.
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TIMELINE
2024


ROLE
Data Analyst


TYPE
Market Analysis


TOOLS
Python • Tableau • Excel • Jupyter Notebook

OVERVIEW

Snapshot

An analysis of global video game sales focused on regional preferences, publisher performance, and market trends.


GOAL

Help GameCo understand global sales patterns by region, genre, and publisher to support smarter marketing, partnerships, and platform investments.


TOOLS USED



Excel

Tableau

Jupyter Notebook

Pandas

Seaborn

Scikit-learn


KEY FINDINGS

Action games lead in both North America and Europe, while RPGs stand out in Japan.

Publisher performance varied across regions, showing that strong global sales did not always mean balanced market reach.

Nintendo leads global publisher sales, followed by Electronic Arts and Activision.

Global sales peaked between 2005 and 2009 before dropping sharply after 2010 as the market began to change.


OUTPUT & RECOMMENDATIONS

Tailor regional campaigns around the genre patterns identified in each market, including Action in North America and Europe and RPGs in Japan.

Explore publisher partnerships based on regional and genre opportunities.

Adjust inventory and promotions based on platform trends and lifecycle stage.

Use Tableau and presentation slides to make the findings easier to understand and act on.

16K+

GAME RECORDS ANALYZED

Cleaned and analyzed across platforms, regions, publishers, and release years

4

GLOBAL REGIONS

NA, EU, Japan, and Rest of World compared across all metrics

4

MARKET LENSES ANALYZED

Genre, region, publisher, and platform

THE PROBLEM

The Challenge

GameCo had decades of global sales data, but the bigger problem was understanding what those numbers actually meant across different markets. Genre preferences, publisher performance, and platform trends did not follow the same pattern everywhere.

The challenge was to identify which differences mattered most, then turn those patterns into recommendations GameCo could use for marketing, partnerships, and platform planning.

The core question: How do sales patterns differ across regions, genres, publishers, and platforms, and what do those differences suggest for GameCo’s strategy?

“Global sales data tells you what sold. Regional breakdowns tell you where it sold. The gap between those two things is where the strategy lives.”

— THE FRAMING THAT SHAPED THE ANALYSIS

INPUT PREPARATION

Cleaning decades of gaming data

The dataset contained 16,000+ game records spanning several decades, with inconsistent genre, platform, and publisher names, missing values, and records with little or no usable sales data.

I standardized names and column labels, removed rows with missing publisher, platform, or global sales information, and checked that regional sales totals matched the global sales figures.

I then created clean versions of the dataset for Tableau, Excel, and Python so I could compare regions, genres, publishers, and platforms without messy records getting in the way.

Key decision: I removed records missing essential sales, publisher, or platform information and standardized inconsistent labels before moving into the analysis.

HOW I WORKED

Analytical Approach

I started with the larger sales trends, then looked closer at how genre, region, publisher, and platform changed the story.


01

Genre by region

Compared genre sales across North America, Europe, Japan, and other markets to identify regional preferences.


02

Sales trend timeline

Tracked global sales by year to identify industry peaks, declines, and broader market shifts.


03

Publisher clustering

Grouped publishers by regional sales patterns to uncover differences in market reach and regional strength.


04

Strategic recommendations

Turned the findings into recommendations for regional marketing, partnership opportunities, and platform planning.

See the full project on GitHub

Explore the cleaned datasets, Jupyter notebooks, clustering analysis, Tableau
workbook, slides, and project documentation.

PROJECT REPOSITORY

View on GitHub

WHAT THE DATA REVEALED

Four patterns that reframed the strategy

The strongest findings came from comparing regional demand, sales shifts, and publisher performance instead of relying on global totals alone.

Click for a closer look

KEY FINDING 01

The same genres did not lead in every region

Action games performed strongest in both North America and Europe, while RPGs stood out in Japan. The regional breakdown showed that the same genre pattern did not hold across every market.

Click for a closer look

KEY FINDING 02

Game sales peaked between 2005 and 2009

Global sales reached their highest point between 2005 and 2009 before dropping sharply after 2010, marking a clear change in the long-term sales pattern.

Click for a closer look

KEY FINDING 03

Regional Publisher Strengths

The bar chart compared average sales across the publisher groups created through clustering. Some groups performed strongly across several regions, while others were stronger in only one or two.

Click for a closer look

KEY FINDING 04

Nintendo led global publisher sales

Nintendo recorded the highest global sales among the leading publishers, followed by Electronic Arts, Activision, Sony Computer Entertainment, and Ubisoft.

The finding that reframed the brief: GameCo could not treat every market the same. Regional genre preferences and differences in publisher strength showed where a more focused strategy could make a real difference.

WHAT I LEARNED

Main Insights


01

Global totals hide regional differences

Looking only at global totals would have flattened the regional differences that mattered most. The analysis showed why market-level context needs to come before a one-size-fits-all strategy.


02

The market shifted after its peak

The sharp change after the peak reinforced that historical performance is context, not a blueprint. Strategy needs to adjust when the market pattern changes.


03

Publisher sales were concentrated among major players

Publisher sales were not evenly distributed. A small group of major publishers accounted for much of the strongest performance, which made competitive position important to the analysis.


04

Clustering revealed patterns that totals missed

Clustering made differences in publisher behavior easier to see than totals alone. It gave me another way to compare how publisher strength changed across markets.

DECISION LOGIC

From Insight to Decision

The value of the analysis was not just identifying patterns. It was connecting those patterns to decisions GameCo could make across regional marketing, partnerships, and platform planning.


01

Finding
Regional genre preferences were different

Recommendation
Tailor campaigns by market instead of using the same message everywhere, with regional genre patterns guiding where each campaign should focus.


02

Finding
Sales peaked between 2005 and 2009

Recommendation
Adjust inventory, promotions, and platform plans as sales patterns change instead of relying on what worked during the industry’s peak years.


03

Finding
Publisher strength varied by region and platform

Recommendation
Look for partnership opportunities where publisher strength is lower in specific regions or market segments.


04

Finding
Publisher clusters revealed different sales profiles

Recommendation
Use regional sales behavior to compare publisher profiles and identify where GameCo may have room to position itself more clearly.

The bigger takeaway: Working across decades of sales data taught me that the hardest part was not finding patterns. It was deciding which differences mattered enough to shape a recommendation.

EXPLORE THE WORK

See the Full Analysis

View in Tableau

Explore the sales trends by region, genre, publisher, platform, and year.


Tableau logo
Tableau logo
Open Tableau


View the code on GitHub

Explore the cleaned data, Jupyter notebooks, clustering work, Tableau files, reports, and project documentation.

GitHub logo
GitHub logo
Open GitHub

View the slides

Review the main findings, charts, and recommendations prepared for a stakeholder audience.

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Microsoft PowerPoint logo
Open presentation